![]() ![]() Pressing the + button lets you save, interact with your inventory, and check your objectives, while the - button brings up your map, which you’ll need to check constantly. It’s no fun dying in battle because you accidentally hit the wrong buttonĪnother thing you’ll be doing regularly in Zelda is pausing to load its menus. It’s no fun dying in battle because you accidentally hit the wrong button. These misfires are relatively rare, but nonetheless frustrating. With the Joy-Con grip this can be a bit cumbersome the tiny face buttons mean that occasionally I will jump when I mean to attack, or throw my sword when I’m really trying to pull out a bow and arrow. While exploring, you need to constantly swap between avoiding attacks, shooting arrows, swinging a sword, and more. The game features a surprisingly complex control scheme. The Joy-Con grip configuration Photo by James Bareham / The Vergeįor Breath of the Wild, these changes are especially important. Overall it just feels better, with a more solid design and better realized layout. This extra room also means that the buttons and sticks are comparably spread out, placed in more natural positions. ![]() The most noticeable thing is that the Pro is wider, so your hands sit more comfortably apart. (The Pro even features subtly textured grips just like the latest version of the Xbox’s gamepad.) But what’s most important is how it’s different from the out-of-the-box Joy-Con grip setup. ![]() The result is a sort of mash-up between Sony’s Dual Shock 4 and an Xbox One controller. Like its Wii and Wii U predecessors, the Switch’s Pro Controller is Nintendo’s attempt to add a more traditional control option to its lineup of motion wands and tablet controllers. ![]()
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